Playable ad services
Custom work is the core of the studio. Templates are there when speed matters most. Every build is a single self-contained HTML5 file per network, tested on iOS and Android, with the source included.
Custom playables
Playable ads for mobile games, built from scratch around your game's core loop, art and tone, from storyboard to final build. From $1,490.
Brand playables
Interactive ads for food, retail, fintech, travel and consumer apps that end on your offer, with your art, copy and call to action.
Templates and variants
Proven mechanics reskinned in 48 hours, plus new hooks, end cards and languages for A/B testing. From $390.
How we work
Most custom playable ads take five to seven working days, from brief to network-ready files.
Brief
Send us the store link or brand guide, your ad networks and deadline.
Storyboard
Within a day you get the hook, the interaction and the end card on one page.
Build
A test link that runs in any phone browser, with two review rounds.
Delivery
Network-ready files, tested on iOS and Android, plus the source.
Questions
Formats, networks, timing and price. Anything else, ask us.
What is a playable ad?
A playable ad is a short interactive ad that lets people try the core of a game or app before they install it. It runs as a lightweight HTML5 file inside the ad network's player, usually for well under 30 seconds of play, and ends on an end card with a button to the app store or to the brand's offer.
Which ad networks do you build for?
AppLovin, Unity Ads, Mintegral, Google Ads, Meta and TikTok, plus Moloco and Liftoff. Each network gets its own build with the packaging, store call and orientation it requires. ironSource moved its direct campaigns into Unity Ads in 2026, so for that inventory we build to the Unity Ads spec. Our specs checklist lists the differences.
What files do you deliver? Are they MRAID-ready and within size limits?
One self-contained HTML5 file per network, in the format that network asks for, a single HTML file or a ZIP, with every asset inside and no outside requests. We use MRAID where the network expects it, such as AppLovin and Unity Ads, and the network's own call where it does not, such as Meta, Google and TikTok. Every file stays within the network's current size limit, about 5 MB on most networks, and is tested on iOS and Android.
How long does a playable ad take?
A typical custom playable takes five to seven working days. You get a storyboard within a day of the brief, then a test link that runs in any phone browser with two review rounds, then delivery. A ready template reskinned with your art takes about 48 hours.
What do you need from us to start?
The store link or your brand guide, the networks you buy on and your deadline. If you have them, layered art files, fonts, sound effects and your best-performing video help us match your look and build on the angle that already works.
Do you make playable ads for brands that are not games?
Yes. Brand playables are interactive ads for food delivery, retail, fintech, travel and consumer apps that end on your offer. Our Brava Burger concept lets players build a burger before an Order now button, and Tidewell lets them pick a flavour before Shop now.
Can you make variants and localised versions for A/B testing?
Yes. Once a playable exists, we build variants with new hooks, end cards and languages, so you can test one change at a time without starting a new project.
How much does a playable ad cost?
Every project gets a fixed quote after the brief; ready templates start from $390 and custom playables from $1,490. The price depends mainly on the mechanic, how much new art is needed, and the number of variants and languages. Pricing explained.
How do revisions work?
The build includes two review rounds on a test link you can open on any phone. Collect your team's feedback into one list per round and we turn it into the next version. Changes beyond the agreed brief, such as a new mechanic, are quoted before we start them.
Who owns the source files?
You receive the source files with every delivery, alongside the network-ready builds, and the finished playable is yours to run, edit and reuse in your campaigns.
Have a game or a campaign in mind?
Send us your store link or brand guide and tell us about it. We reply within one working day.
